HipAssetManager.createTextureRegion

Undocumented in source. Be warned that the author may not have intended to support it.
class HipAssetManager
static
IHipTextureRegion
createTextureRegion
(
IHipTexture texture
,
float u1 = 0.0
,
float v1 = 0.0
,
float u2 = 1.0
,
float v2 = 1.0
)

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